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Whether your students are tackling project-based learning or developing solutions in the STEM maker lab, design thinking will help them be more innovative. The design-thinking process, practices and mindsets teach 21st-century skills such as adaptability, collaboration and critical thinking. 

The design thinking program described in this book helps develop students’ mindsets in a way that is more conducive to producing innovative solutions. It allows students to apply their creativity to tackle real-world issues and achieve better results through the use of its five learning phases: Empathize, Define, Ideate, Prototype, and Test.


This book is available on IndieBound, Amazon, Barnes & Noble, and Book Depository. 


Design Thinking in the Classroom (1).jpg
Minecraft in the Classroom

In 2014, Colin Gallagher asked me to write a chapter in his book. My chapter illustrated how to integrate Minecraft Pocket Edition into the curriculum. I focused on a project that was based on the 4th grade NGSS standards. Students used Minecraft to demonstrate their understanding of boundaries and volcanoes. 

Here's a video that describes this project. Jump to 1:54.

Minecraft in the Classroom
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